Hey Rocket ManWhen the "Iron Man" video game was released in May, I wasn't looking forward to it. It seemed like that there were a ton of superhero movies coming out, meaning that a slew of video games would soon follow. Unfortunately, most of these titles are either bad or even worse. I had hoped "Iron Man" would be different. Well, it is. It might not be entirely successful (to say the least), but Sega's adaptation at least tries to escape the usual formula. Instead of just a regular beat-em-up or a poorly thought out open-world adventure, Sega gives us a game that has parts of some really above- level games like "Battlefield," "Ace Combat 6" and "Hulk Ultimate Destruction." This sounds like the making of a great game, but don't get too excited. While Iron Man's shiny red and gold metal plating armor isn't riddled with the usual malfunctions, it still has a lot of flaws.
Some of the flaws are apparent right from the start. After the first cut scene, the game kick starts into arms tycoon Tony Stark's escape from a Middle Eastern terrorist compound in his prototype metal suit. It's a sub-par level that rapidly exposes the worst aspects of the game like fiddly controls, a loose targeting system and repetitive fighting animations. To make things worse, you're tethered to the ground and surrounded by canyon walls for the duration. It can be understood why some of the game's various issues proved difficult to solve. With the likes of hovering, flying, close-combat abilities and three different weapons systems to control, there was bound to be a bit of trouble getting it all mapped onto a controller. Sega's approach makes the game very difficult to come to grips with. For the first hour or so you'll struggle with the basics of flying and hovering. With more time after you'll still find it hard to keep fast moving targets in your sights. Gamers looking for a simple and casual game won't like this at all.