I have a deeply rooted psychological problem, and… wait. What do you mean, “No shit, Sherlock”? For all you know, YOU'RE the one with a deeply rooted psychological problem, and I'M the one who's AWESOME… and NORMAL! Now I'll happily admit that my feelings toward the Super Bowl (CBS, Sun Feb 7, 3 pm) run counter to that of most of the nation. Half of you, for example, love the spectacle of steroid-addled meatloafs giving each other concussions and chasing a ball around a field for the opportunity to score a touchdown and feel up each others' asses on the sideline. (Actually, that doesn't sound half bad… but don't interrupt me! I'm on a roll!) The other half don't give two poops about football, and are instead fans of zany and wildly expensive Super Bowl commercials (that are almost as homoerotic as the real life sideline ass grabs – I'm looking at YOU, Snickers!). And because I hate both of those things, I'M THE PSYCHOLOGICALLY CRAZY ONE??
Film Events
Smaller: Not Always Better!
Ahem!! Three things of note before I express an opinion that will surely get me lynched. Note #1: The sixth and final season of Lost kicks off this week, y'all (ABC, Tues Feb 2, 9 pm)! In this very special episode we'll discover the downsides of detonating a hydrogen bomb. (Special guests: The kids from Glee! Sigh. I wish.)
Note #2: Right now there's a special Syfy contest (with prizes!) that's not called, “Name Our Next Terrible Made-for-TV Movie” even though it should be. The channel that brought you Mansquito and Sharks in Venice needs a title for their next flick about a knight who comes in possession of a holy relic that unleashes a murderous demon. My suggestion? Pat Robertson Is a DICK. I don't think it's going to win. Submit yours at syfy.com/moviecontest before February 14!
Forget Paris: The Saboteur fails in Nazi-occupied France
The Saboteur must have sounded like a brilliant idea when it was explained to executives at Electronic Arts, the game's publisher. “Like Grand Theft Auto, but set in Nazi-occupied France,” I imagine the pitch. “And the main character can climb buildings and dash along rooftops like Assassin's Creed, but instead of some quasi-mythical organization, he's fighting for the resistance. He can liberate Paris.”
Sean, the game's Irish hero, heaves himself from window-ledge to window-ledge with tireless drudgery. When climbing down, he unfailingly raises his arms all the way up before dropping them to catch the next ledge, resulting in slow descents intermingled with fast falls. On the ground he's not much more graceful. When he jumps, it looks like he's riding a small invisible elevator up and down. He can enter “sneak” mode, which has almost nothing to do with sneaking, but certainly seems to dial down the Nazi's computer-controlled hearing.
A Clanky Kind of Claustrophobia: Crack in Time gets lost in the video vortex
Having already exploited most of the good jokes inherent in a robotic space universe, the Ratchet & Clank franchise was forced to exploit all the bad jokes for A Crack in Time. That's a shame. I wanted to laugh more. But A Crack in Time seems much more concerned with dramatizing the series' storyline and unfolding the history of Ratchet & Clank's roles in a universe that – more than ever – seems so fake as to be beyond cartoonish.
Every object in the game looks lit from within, like a backlit beer advertisement – the kind with animated waterfalls. The colors are so intense it's as though a giant bag of Skittles had been torn open, eaten and then another bag torn open and spilled onscreen, scattering lemon, lime, blueberry and cherry colors under the influence of a mounting sugar rush. Even the game's obligatory dirt-colored junkyard level looks as though it were made out of caramel and nougat.
Skate Or Die: Catch a RIDE with Tony Hawk
I'm writing this in a sweat – the cool kind of sweatthat comes from several hours of physical activity in the rancid heat of southern California's L.A. River – which despite its name is really a meandering aqueduct of ridges, ditches, basins and bowls. It'san ideal environment for skateboarding, and Tony Hawk RIDE uses it as an early racetrack. Like all the cities and skateparks in the game, it has its secrets and sweet spots. I've been skating through its tangle of asphalt for the past few hours trying to find the best route through the racetrack, and it's making me sweat.
Fever Pitch: Tekken 6 holds its own but holes remain
I'm not sure if it's THE flu or H1N1 that I've got, but I'm doing fine now, thank you. I rather liked the term “Swine Flu,” because right now, feeling better, I'm pigging out.
Anyway, it's about as backhanded as a compliment can get, but one of the best things that I can say about Tekken 6 is that it held my attention in the midst of a flame-bright flu while brawling, head-to-head, one of videogaming's greatest icons.
Hey Mister DeeJay: DJ Hero grinds but never grooves
I don't think of DJs as being particularly heroic. Recently, the best-known examples – DJ AM and Samantha Ronson – have been famous for OD-ing and dating Lindsay Lohan respectively – acts that require a certain fortitude, to be sure, but are hardly heroic.
I understand the heroism of guitarists. Guitar Hero gets me standing up in my living room, rocking my hips and scowling at my fingers while I play a plastic “guitar.” Whenever I screw up, the music sounds like crap. And when I'm rocking, I'm synced with the music in a physically interdependent way – like dancing, but in my case more coordinated.
Guns A Blazin': Borderlands delivers an endless array of firepower in a post apocalyptic shooting gallery
They say the clothes make the man. But on planet Pandora I think it's the guns that make the man. And the woman too. After all, it doesn't matter what gender you are or what you wear when midget psychos begin spewing out of a corrugated-tin shack like demented clowns tumbling from a nightmare car. As the little axe-waving maniacs come giggling, the only thing that matters is having the right gun.
Borderlands describes itself as an RPS – a role-playing shooter, combining a role-playing game with a first-person shooter. The result is a game in which guns define players more than any other statistics. Normally in a shooter, anyone who picks up a shotgun is potentially the equal of anyone else who has picked up the same type of shotgun. But Borderlands randomly generates hundreds of thousands of weapons, each with unique statistics, and scatters them through Pandora's post-apocalyptic landscape.
A Real Cliffhanger: Uncharted 2 is a wild, Indiana Jones inspired romp
Uncharted 2: Among Thieves begins with a dramatic letdown. Nate Drake, a young treasure-hunting adventurer (sort of Indiana Jones with hair gel), awakens bleeding on a red velvet seat in an old passenger train that is dangling off the edge of a cliff in the Himalayas. Suddenly Drake's seat falls, taking him with it. Tumbling out of the train car's back door, Drake manages to grab onto a rail, leaving him hanging above an icy gray abyss. While the train creaks and moans overhead, it's my job to quickly guide him upwards to safety.
Beat Down: Beaterator brings your long-awaited collaboration with Timbaland to life
So Timbaland – now that we're working together, do you mind if I just call you Timba? – anyway, look, we need to take your career in a new direction. I'm not talking about the tweeny music you're producing with Miley Cyrus or those oldster collaborations with Madonna. The record industry is dead. Forget the cellphone album – that was an idiotic idea. The future is in videogames.
Don't laugh. Music videogames go way back. Haven't you heard of that old electronic game Simon? And a few years ago there was MTV Music Generator 2 for the PS2. It was pretty good. Had players moving blocks of sound around – you know, beats, melodies, snippets of bassline – the same kinds of sounds that you juggle around every day. Real music producer stuff made easy.

